Sunday, May 24, 2020

How A Buyer Has Numerous Benefit Options For The Procedure...

A buyer has numerous benefit options to choose from. The following are the suggested options: 1. A Center of Excellence (COE) Only Benefit: Under this benefit design, patients are signified to a COE for evaluation and determined to see whether they are applicable aspirants for a knee or hip replacement procedure. If the candidate qualifies for the procedure, the benefit is enclosed and the provider is paid a bundled payment. If an individual does not qualify for the procedure, there is no insurance benefit for the procedure at any facility. 2. Reference Pricing: Under reference pricing, a benefit price is established for a set of services. Some providers will bill at or below the reference price; some providers will bill†¦show more content†¦These approaches give the patient a broad choice of providers and some financial incentive – in the form of lower cost-sharing – to seek care from a provider participating in the bundled payment program. However, to create enough â€Å"steerage† to these providers, the incentives will have to be significant; providers may think twice about participating in bundled payment if patients still have a broad choice of providers. Purchasers are likely to be more successful at getting providers to accept bundled payment if providers can expect greater patient volume when they do. To achieve maximum savings and better patient outcomes by driving volume to high-value providers, CPR recommends benefit design approaches that create incentives for enrollees to seek care from them. Options 1 and 2 above are examples of benefit designs that are more likely to yield higher results than those strategies that offer modest benefit design differentials between a bundled payment provider and a non-bundled payment provider. In the end, determining your benefit design strategy comes first; designing and developing the network will follow. Employee education and benefit designs that either encourage or require the use of treatment decision support (TDS) tools can help consumers feel better about their treatment decisions and prepare them for more aggressive benefit strategies that steer patients

Thursday, May 14, 2020

Overview of the Glencoe Massacre

Conflict:Â  The Massacre at Glencoe was part of the repercussions of the Glorious Revolution of 1688. Date:Â  The MacDonalds were attacked on the night of February 13, 1692. Pressure Building Following the ascent of Protestant William III and Mary II to the English and Scottish thrones, many clans in the Highlands rose up in support of James II, their recently deposed Catholic king. Known as Jacobites, these Scots fought to return James to the throne but were defeated by Government troops in mid-1690. In the wake of James defeat at the Battle of the Boyne in Ireland, the former king withdrew to France to begin his exile. On August 27, 1691, William offered the Jacobite Highland clans a pardon for their role in the uprising provided that their chiefs swore allegiance to him by the end of the year. This oath was to be given to a magistrate and those who failed to appear before the deadline were threatened with harsh repercussions from the new king. Concerned over whether to accept Williams offer, the chiefs wrote to James asking his permission. Delaying over a decision as he still hoped to regain his throne, the former king finally accepted his fate and granted it late that fall. Word of his decision did not reach the Highlands until mid-December due to particularly harsh winter conditions. Upon receiving this message, the chiefs quickly moved to obey Williams command. The Oath Alastair MacIain, the chief of the MacDonalds of Glencoe, set out on December 31, 1691, for Fort William where he intended to give his oath. Arriving, he presented himself to Colonel John Hill, the governor, and stated his intentions to comply with the kings wishes. A soldier, Hill stated that he was not permitted to accept the oath and told him to see Sir Colin Campbell, the sheriff of Argyle, at Inveraray. Before the MacIain departed, Hill gave him a letter of protection and a letter explaining to Campbell that MacIain had arrived before the deadline. Riding south for three days, MacIain reached Inveraray, where he was forced to wait three more days to see Campbell. On January 6, Campbell, after some prodding, finally accepted MacIains oath. Departing, MacIain believed that he had fully complied with the kings wishes. Campbell forwarded MacIains oath and the letter from Hill to his superiors in Edinburgh. Here they were examined and a decision was made not to accept MacIains oath without a special warrant from the king. The paperwork was not, however, sent on and a plot was hatched to eliminate the MacDonalds of Glencoe. The Plot Apparently led by Secretary of State John Dalrymple, who had a hatred of the Highlanders, the plot sought to eliminate a troublesome clan while making an example for the others to see. Working with Sir Thomas Livingstone, the military commander in Scotland, Dalrymple secured the kings blessing for taking measures against those who had not given the oath in time. In late January, two companies (120 men) of the Earl of Argyles Regiment of Foot were sent to Glencoe and billeted with the MacDonalds. These men were specifically chosen as their captain, Robert Campbell of Glenlyon, had seen his land plundered by the Glengarry and Glencoe MacDonalds after the 1689 Battle of Dunkeld. Arriving in Glencoe, Campbell and his men were warmly greeted by MacIain and his clan. It appears that Campbell was unaware of his actual mission at this point, and he and men graciously accepted MacIains hospitality. After peacefully coexisting for two weeks, Campbell received new orders on February 12, 1692, following the arrival of Captain Thomas Drummond. That No Man Escape Signed by Major Robert Duncanson, the orders stated, You are hereby ordered to fall upon the rebels, the MacDonalds of Glencoe, and put all to the sword under seventy. You are to have special care that the old fox and his sons do upon no account escape your hands. You are to secure all the avenues that no man escape. Pleased to have an opportunity to exact revenge, Campbell issued orders for his men to attack at 5:00 AM on the 13th. As dawn approached, Campbells men fell upon the MacDonalds in their villages of Invercoe, Inverrigan, and Achacon. MacIain was killed by Lieutenant John Lindsay and Ensign John Lundie, though his wife and sons managed to escape. Through the glen, Campbells men had mixed feelings about their orders with several warning their hosts of the coming attack. Two officers, Lieutenants Francis Farquhar, and Gilbert Kennedy refused to take part and broke their swords in protest. Despite these hesitations, Campbells men killed 38 MacDonalds and put their villages to the torch. Those MacDonalds who survived were forced to flee the glen and an additional 40 died from exposure. Aftermath As news of the massacre spread across Britain, an outcry rose against the king. While sources are unclear as to whether William knew the full extent of the orders he signed, he quickly moved to have the matter investigated. Appointing a commission of inquiry in early 1695, William awaited their findings. Completed June 25, 1695, the commissions report declared that the attack was murder, but exonerated the king stating that his instructions regarding repercussions did not extend to the massacre. The majority of the blame was placed on Dalrymple; however, he was never punished for his role in the affair. In the wake of the report, the Scottish Parliament requested an address to the king to be drawn up calling for the punishment of the conspirators and suggesting compensation to surviving MacDonalds. Neither occurred, though the MacDonalds of Glencoe were permitted to return to their lands where they lived in poverty due to the loss of their property in the attack.

Wednesday, May 6, 2020

Description Of A Virtual Memory - 1688 Words

Tony Mendoza Operating Systems Dr. Huson May 9, 2015 Virtual Memory Virtual memory came into existence in 1961, when a group of people at Manchester, England proposed a method for performing the overlay process automatically. Virtual memory is one of those aspects of a computer that we just assume will be there and do not fully appreciate. Virtual memory refers to an imaginary set of locations, or addresses, where you can store data. The reason why it is considered imaginary is due to the fact that the memory is not the same as the real physical memory made up of transistors or capacitors. Using memory efficiently has been a large problem ever since the creation of the stored-program computer. The actual concept of virtual memory can be quite confusing. The concept is to substantially increase the apparent amount of physical memory that is available to different programs. The free space on the computer’s hard drive is viewed as an extension of its RAM memory. Different pages are moved from an actual memory to a place on the hard drive. The mov ed files can increase or decrease in size as the need for memory changes. In this essay we going into further detail on virtual memory and the advantages of having this process in existence. Virtual memory is a feature of an operating system that enables a process to use a memory (RAM) address space that is independent of other processes running in the same system, and use a space that is larger than the actual amount of RAM present,Show MoreRelatedChapter 5 Of The Windows Internals Textbook1076 Words   |  5 PagesWindows Internals textbook written by Mark Russinovich, David Solomon and Alex Ionescu covers Windows memory management. This chapter goes over virtual address space, copy-on-page writing, and paging. 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Which of the following causes run time binding? ââ€" º Declaring object of abstract class ââ€" º Declaring pointer of abstract class ââ€" º Declaring overridden methods as non-virtual ââ€" º None of the given Q3. A function template can not be overloaded by another function template. ââ€" º True ââ€" º False Q4. Which of the following is the best approach if it is required to have more than one functions having exactly sameRead MoreTechnology And The Human Computer Interface1144 Words   |  5 Pageshuman-computer interface. As a software engineer, I will use this paper to describe the term â€Å"Haptic Feedback,† its key uses and why it is needed. In addition, I will compare the various types of human memory mentioning their impact on the human-computer interface. 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Haptic technologies known as haptic feedback is technologies that allow users to feel a response from a system, not just see or hear a response; optimally, can replicate the sensation of feeling an object in the real life to create a virtual tactile experience. (Anderson, Greg, David L. Ferro, and Robert Hilton) Haptic feedback is a signal that you’re electronics like phones, computers, PlayStation 3 controllers, XBOX 360 controllers and other devices. It will vibrated or leave note whenRead MoreHow Social Networking Affects Our Community1515 Words   |  7 Pageslocation but rather as a social process outlined by interpersonal relationships. This was called the ‘Social Network Theory’ as applied by Calhoun and Bender. These inte rpersonal interactions are not limited to actions but also on a shared values, memories, beliefs and goals. (Bartle, 2011, Walsh High, 1999) This is in essence the idea of what modern media social networking systems such as Facebook and Twitter. A community defined by location is no longer static but instead the community’s extentRead MoreWhat Is the Effect of Media Violence on Children1314 Words   |  6 Pagestelevision (e.g., Thomas, Horton, Lippincott, amp; Drabman, 1977) or to videogames (Carnagey, Anderson, amp; Bushman, 2007) , participants show reduced skin conductance and heart rate reactivity when encountering subsequent descriptions of real violence. In other words, exposure to virtual violence produces desensitization to actual violence, which has been linked to increased aggression and reduced helping. (180) Survey research has shown that one quarter of children in the U.S have at least one televisionRead MoreTest1746 Words   |  7 Pages1. | |    | Secondary storage is also called ____. | | Possible Answers | 1. | volatile memory | 2. | primary storage | 3. | permanent storage | 4. | main memory | |    | | 2. | |    | ____ are NOT commonly used smartphone operating systems | | Possible Answers | 1. | iPhone OS and RIM OS | 2. | Symbian and Palm OS | 3. | HP-UX and z-OS | 4. | Android and Windows Mobil | |    | | 3. | |    | People using commercially available softwareRead MoreImportance of IT Support Systems1230 Words   |  5 Pagesguards of the user accounts including ID and password, along with tools to reset the password. The last is service catalog, help desk should have published or give services catalog with best information included and with detailed service guide descriptions. The second form of support is call center. 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Tuesday, May 5, 2020

Theories and Models of Parametric Design †MyAssignmenthelp.com

Question: Discuss about the Theories and Models of Parametric Design. Answer: Introduction Design Thinking is the technique utilized by the designers in order to solve complex problems and thus find some desirable solution for the clients. There is a mindset of a design thinking where the focus is on the solution and not on the problems. The key concept is to evaluate a clear cross reflective evidencing from the blog, critically reflecting the knowledge and personal development from the experiences of Design Thinking and Entrepreneurial activities (Filatro, Cavalcanti Muckenberger, 2017). Supporting the literature an action plan that the address key where development is required along with identified weaknesses and strengths. In the first week the workshop of the learning outcome was on the Design IT where Dr. Shameem Ali has guided us throughout the course outline. Introduction of the course coordinators and thus provide a significant way to contact the teaching team. As I have learnt the basic concept of Entrepreneurial activities. It is initially the enterprising human actions that pursuits the value of generation, by the creation and expansion of the activities in related to economy. This is done by the identification and exploration new processes, products or markets. Thus, there are several different scales associated by the Design IT, Entrepreneurs who start a new venture basically start an SME (Small and Medium-sized Enterprise)like the small enterprise in business has less than 20 employees and the medium enterprise has more than 20 but less than 200 employees (Furman, 2016). I have done some design like the wallet, VCR and Hand drill. The main aim of this design was to teach the designs can be d one according to the required changes. According to the Academic Definition of Stevenson and Jarillo Entrepreneurship is the process by which individuals pursue opportunities without regard to resources they currently control, Venture Capitalist by Fred Wilson explains Entrepreneurship is the art of turning an idea into a business. I have also learnt the concept of Innovation which is the process to discover something new, not only ideas, production but also creating a culture to embrace risks, moving back to better ideas, creating social change and improvement to societyand learn from the mistakes. There are several aspects of innovation: Incremental, Platform, Component and Discontinuous. The four-main spaces of innovation are: Product, Process, Position and Paradigm (Glen, Suciu Baughn, 2014). Design Processes On Week 2, I have learned about the major difference between engineering and design. Engineering is has very narrow aspect that sticks to the solution only and focuses on the area of research. Whereas the design has no limits and gives a massive are of thinking. Different person may have different perspective about the design process (Geissdoerfer, Bocken Hultink, 2016). The designer may see the matter in a complex way while looking at the model at systematic manner in the sequence of Define, Ideate, Test, Empathize and Prototype. The process of design thinking has stages: The first stage is Empathize that allows a gain to an emphatic understanding of the problem to be solved. There is an involvement of consultants to experts, engaging, observing and empathizing in this stage for others to share their experiences. The second stage is the Define where every information that has been collected in the empathize stage. The third stage is Ideate, where the designers get ready to start ge nerating new ideas. The fourth stage is Prototype where the designer team experiments the design with some other groups outside the designing team. The main aim of the experiment is to identify the best solution for each problem. In the end of this experiment the team either accepts or improves or rejects the design. And finally, in the last stage Test the designs get rechecked and thus identify solution during the phase of prototype (Goldschmidt Rodgers, 2013). In Week 3, I have learned the relationship between the quality and the price of the design. Here, the greater the price gets, better quality of product. There was a scope of learning the Perception map that plot the price of the product and quality in 2D charts. This helps in understanding the concept of the quality of the product and thus of the price as well. There is a requirement in the central focus of design thinking as well as the preference and needs. One exceptionally fascinating thing I learn in class is the rationale of thinking which tells what + how=desired (Huq et al., 2017). It is said that in most issue, no less than one variable is absent. In any case, when more than one variable is missing, the intricacy of issue is high. In the Week 4, I have learned about 1) Problem solving vs Problem finding, 2) Creativity and ideation exercises, 3) Brainstorming as DT tool, 4) Problem finding through spotting the obvious 5) Visualisation as a DT tool. DT iteratively moves through 4 mental states: Divergent thinking (develops alternatives to the current reality; create choices), Convergent thinking (sort options; make choices), Analysis (break down patterns) and Synthesis (re-assemble the patterns). In configuration considering, finding an issue which is expected isn't the real issue (Johansson?Skldberg, Woodilla, etinkaya, 2013). It is the issue which can be explained by the method for advancement. DT instrument used to take care of the issue in various conduct. For evaluation 2 we need to think of an issue which can be fathomed by development (by utilizing DT strategies, conceptualizing). Additionally, today I have experienced a few expressions that stop imagination for an illustration "I'm not saying you're wro ng but" It implies that in each circumstance we tend to make a few reasons which stop us to think innovative (Koh et al., 2015). We must thoroughly consider of box, need to conceptualize our brains with perfect individuals, challenge, mentality, sympathy, help and development. I have understood by the workshop that there are some rules of the Brainstorming rules like: Dont judge but say yes and Go for quantity. When contemplating things that disappoint, pester you or make you miserable, Attempt to see the 'self-evident' and discover answers for it and Utilize the exercises in the following couple of workshops (Leroux et al., 2016). Journey mapping, Value chain and Value Mapping On week 5 workshop I have learned the Journey mapping, Value chain and Value Mapping, along with the introduction to the research. Journal Mapping as I have understood is a graphical portrayal of client encounter which they had utilize administration or item. It can tell the shopper encounter and by this figure of encounters can be anticipated. Additionally, model of new thoughts can be gotten. Whereas the Value chain empowers each office to include an incentive in item (Levick-Parkin Hanson, 2015). Each movement to item includes an incentive in item which is offered to purchaser. Every movement has its own cost. From the item crude material provider to the last item, every stage increases the value of item. This additional esteem has fetched on organization which is then pass on to buyer with included some overall revenues.Graphic representation of customer experience as they interact with the product-/service-provider. To establish CURRENT experience;To visualise IDEAL/POSSIBLE ex periences; andto visualise PROTOTYPE of new ideas, Assess existing experiences through the customers eyes. Assess the ideas potential for value creation. This is about idea generation, not evaluation. Portrays the classes of exercises inside an association that when consolidated make an item or administration. Empowers the investigation of associations regarding sets of exercises, May demonstrate industry overwhelming rationale, Encourages the determination (ID) of skills and assets (capacities), which would then be able to be additionally analysed to check whether they can offer maintainable upper hand, Each arrangement of exercises includes esteem (or if nothing else SHOULD include esteem) to the offering, as saw by clients and Each set additionally includes costs. On the week 6, I have learned the Research approaches, data types, data sources, Ethics. Designing an ethical project: Interviewing and observing, Co-creation and brief introduction on data analysis. As I have learned there are two sources of data collection: Primary data collection and secondary data collection. Essential information source gives immediate or firsthand confirmation of an occasion, protest, individual, or masterpiece. Essential source incorporates verifiable and authoritative archives, onlooker accounts, and aftereffects of trial, factual information, bits of exploratory writing, sound and video recording, addresses, and craftsmanship objects. Auxiliary sources portray, examine, translate, remark upon, dissect, assess, outline, and process essential sources. Optional source materials can be articles in daily papers or prevalent magazines, book or film audits, or articles found in insightful diaries that talk about or assess another person's unique research. Meetings for Design Thinking are continuing in precise way. It begins by presenting yourself and your venture. While conduction meet keep away from negative inquiry, endeavor to ask in positive way. Outward appearance, motions, manner of speaking, body development, laugher, noteworthy delays, and so forth are where consideration should be paid. Information investigation is a procedure of review, purifying, changing and displaying information with goal of bringing helpful data, proposing conclusions, and supporting basic leadership. Information examination has numerous aspects and methodologies. Likewise separated from above theme we had additionally have exchange of our next gathering appraisal with the teacher. Design Prototypes The week 7 class layout was investigation of information and idea improvement, Assumption testing, quick prototyping. Investigation of information is a mind-boggling process in which substantial measure of information inspected and to place them in comparative classification. This procedure has a few stages which incorporates analyze, ordering, arranging and testing or recombining the confirmation (Oxman, 2017). The reason for this undertaking is to influence acquainted with the information or data, to distinguish its arrangement and have conclusion on it. Presumption testing is critical in DT. It is something like making inquiries yourself that will customer esteem a specific element of new item or administrations since maker esteem it. It is likewise like shopper will esteem this because the engineer group love the idea. Suppositions' trying has five stages. Fourth step is to distinguish information to test the most significant suppositions. Furthermore, last advance is to investig ate information because especially the refuting finding. Fast Prototyping is snappy and unpleasant show of idea (Plattner, Meinel Leifer, 2014). The reason this idea is to practical, testable models previously creating expansive measure of cash, time and vitality to building up the genuine article. Rule of quick model is to fabricate model economically, consider models to impart. Later fast prototyping is more refined with more subtle elements and highlights and perhaps 3D plan. Advantages if fast prototyping are representation of considerations, little venture, empowers the early distinguishing proof of blemishes and regions of change. Learning Launch, Real Launch and Launch Readiness plan And in the last 8 weeks, I have learned Learning Launch, Real Launch and Launch Readiness plan (Nobeoka Kimura, 2016). Learning launch dispatch depends on model and it is fast and economical. The point of this occasion is to learn not to extend offers. Learning dispatch is acquainted in open market with make feel to the customer. Additionally, makers must be open for input. While nothing new is about investigation in gathering room, revealing a completed item, accomplishing flawlessness and creating financials. A portion of the inquiries must be responded in due order regarding fruitful learning dispatch, for example, item or administrations endeavoring to accomplish, suspicions which will be tried amid dispatch, measurements which will gauge the achievement of your presumptions being tried and budgetary capital necessities does the learning dispatch have. It should construct and look after force. Genuine dispatch requires watchful arranging (Mootee 2013). It likewise expects ventur e to build up the answer for a dispatch arrange, to elevate the item to the market, to make a greater and more appropriate improvement group and to discover effective providers and deals areas. Dispatch Readiness design is like dispatch design, go-to advertise plan, or showcasing plan. The Design thinking models in business or any other innovation sectors sets out to define the tactics of an enterprise creating, delivering and capturing market values (Mitchell Esmann, 2016). The model is a basic structure that has been created to initial a complex problem and make it easier to renovate the problem or make a development from some innovative aspect. This is mainly done for the betterment of the work process or for the development of the society. Design Thinking Tools There are 10 major Design Thinking tools that are used to identify and execute opportunities for innovation and growth (Miller, 2017). These tools include: Visualization Journey mapping Value chain analysis Mind mapping Rapid concept development Assumption testing Rapid prototyping Customer co-creation Learning launches Storytelling Therefore this Design Thinking Process has been divided into five stages: Empathize, Define, Ideate, Prototype and Test. The first stage in the process is to learn about the audience from whom the request has been received, second is redefining and focusing on the question based on the insights a from the empathy stage, third is coming up with creative ideas and brainstorming solutions, Fourth is building up a representation of more than one idea and also merging up other ideas and lastly in the fifth stage is returning to the initial stage and user group to test the ideas and get a feedback accordingly. Team work Experiences In Assessment 1 I have done an Individual Assignment where we were asked to Design a Poster according to the modules that has already been conducted. In the poster I have shown the primary concept of the Design Thinking along with the quotes, the various stages of DT, the benefits of using Design Thinking and the reference from where I got the clear idea of the basic concepts of Design Thinking. I have quoted the statement of Razzouk in the poster where it has been described that design thinking is basically described as analytic and creative process that may engage a person in various opportunities to experiment, create and prototype. I understood that the design thinking quite complex in the initial stage of the process but gets more understandable while reaching to the end. Design Thinking has its effectiveness over the solving complex problem which has not been defined properly at the initial stage. This is done by re-framing the issues in a human-centric way by the help of some group discussion that commonly helps in reproducing brainstorming ideas, prototype and thus are been execute and tested as there are five stages by which the design thinking process has to undergo to initiate an effective idea for the society. I have done the second assessment onDesign of An Android Application for Promoting Creative Skills for 8-16 Year Olds. This was a group project that includes Design Thinking by identifying problems with traditional learning process, Newly undertaken activities, processes in design thinking, different design thinking tools, the tools that are much appropriate for the project requirement and finally displays the expect outcome of the module. In this assessment we have shown that the Design Thinking process helps the app developer to provide wider opportunities and innovative ideas to the user. Advanced technologies are using in every field, but after analyzing the current status of education, it has been found that the traditional learning and teaching approach is facing major issues due to lack of usage of technology throughout. Further explaining the tools. In DT and how these can be used for the betterment of the project work. Application level security verification and Enterprise s ecurity API are two recommendations for planning the app security. Conclusion Thus, from the above blogs I concluded that the idea of Design Thinking could be applied across diverse disciplines. From the law and educational to ICT fields, the principles of design thinking and empowers a professional for approaching the problem statements. Design thinking primary concept on analyzing and synthesizing has made some great heights. The total flow of designed thinking has five categories which are Empathize or Understand, Define, Ideate, Prototype and Test or Verify. Design Thinking along with coming up with innovative solution also helps to address the accurate issue that are faced by the customer and thus targets the total customers requirement in the best possible path. References Filatro, A., Cavalcanti, C. C., Muckenberger, E. (2017). Design Thinking and Online Education. Furman, W. (2016). Teaching with Design Thinking. Geissdoerfer, M., Bocken, N. M., Hultink, E. J. (2016). Design thinking to enhance the sustainable business modelling processA workshop based on a value mapping process. Journal of Cleaner Production, 135, 1218-1232. Glen, R., Suciu, C., Baughn, C. (2014). The need for design thinking in business schools. Academy of Management Learning Education, 13(4), 653-667. Goldschmidt, G., Rodgers, P. A. (2013). The design thinking approaches of three different groups of designers based on self-reports. Design Studies, 34(4), 454-471. Huq, A., Huq, A., Gilbert, D., Gilbert, D. (2017). All the worldsa stage: transforming entrepreneurship education through design thinking.Education+ Training,59(2), 155-170. Johansson?Skldberg, U., Woodilla, J., etinkaya, M. (2013). Design thinking: past, present and possible futures. Creativity and Innovation Management, 22(2), 121-146. Koh, J. H. L., Chai, C. S., Benjamin, W., Hong, H. Y. (2015). Technological Pedagogical Content Knowledge (TPACK) and design thinking: A framework to support ICT lesson design for 21st century learning. The Asia-Pacific Education Researcher, 24(3), 535-543. Leroux, E., Wagner, E., Boughan, M., Wagner, A. (2016). 292 Exploring the Role of Simulation in Design Thinking: Redesigning the Emergency Medicine Patient Experience Through a Simulated 12-Bed Treatment Area. Annals of Emergency Medicine, 68(4), S114. Levick-Parkin, M., Hanson, M. (2015). Design thinking together: how to share the designerlyway of looking at things in order to co-create insights relevant to research participants. Liedtka, J. (2014). Innovative ways companies are using design thinking. Strategy Leadership, 42(2), 40-45. Miller, P. N. (2017). IS DESIGN THINKING THE NEW LIBERAL ARTS?. The Evolution of Liberal Arts in the Global Age, 167. Mitchell, D., Esmann, M. (2016). TAKING DESIGN THINKING TO EAST, WEST, AND SOUTHERN AFRICA. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms, 67. Mootee, I. (2013). Design thinking for strategic innovation: What they can't teach you at business or design school. John Wiley Sons. Nobeoka, K., Kimura, M. (2016, September). Art thinking beyond design thinking Mazda design: Car as art. In Management of Engineering and Technology (PICMET), 2016 Portland International Conference on (pp. 2499-2514). IEEE. Oxman, R. (2017). Thinking difference: Theories and models of parametric design thinking. Design Studies, 52, 4-39. Plattner, H., Meinel, C., Leifer, L. (Eds.). (2014). Design Thinking Research: Building Innovators. Springer. Seidel, V. P., Fixson, S. K. (2013). Adopting design thinking in novice multidisciplinary teams: The application and limits of design methods and reflexive practices. Journal of Product Innovation Management, 30(S1), 19-33.